System Overview

How It Works

Pitch Invasion is built around structured space, tactical identity, and twenty-nine qualities tested under pressure. Here's the full system.

Overview

Match Structure

A Pitch Invasion match runs in two 45-minute halves. Each half is broken into a series of possession sequences — one team controls the ball and attempts to advance through the pitch zones until a shot is taken or possession is lost.

The match engine handles progression, transitions, variance events, and goalkeeping automatically through the chart reference system.

01
Build-up Phase
Ball starts at the back. Passing and movement qualities determine how cleanly the team exits their defensive zone.
02
Midfield Phase
Creativity, short and medium passing, and positioning are tested as the team works through the neutral zone.
03
Attacking Phase
Box entry, get-open, scoring, and pace are tested. A clean entry leads to a shot check against the goalkeeper.
The Field

The Pitch Grid

The match unfolds across an 16 × 5 grid. The long axis (16 columns) represents field length — from one goal to the other. The short axis (5 rows) represents width.

Pitch Invasion 16×5 field grid
Defensive zone
Midfield zone
Attacking zone
Ball

Three territorial bands define the match flow:

  • Defensive midfield (cols 1–5): where teams build out, press opponents, and defend set-pieces
  • Neutral midfield (cols 6–12): the contested zone — possession here demands passing precision and creativity
  • Attacking midfield (cols 13–16): the most dangerous territory — box entry and scoring quality come to the fore

Defensive lines can sit high (compressing the neutral zone) or standard.

Resolution

Duels & Resolution

Every contest in Pitch Invasion is resolved through a two-step process:

1
Compare relevant qualities
The acting player's relevant quality is compared against the defending player's relevant quality. The difference creates a modifier.
2
Roll the D30
A 30-sided die is rolled. The result plus the quality modifier is compared to a threshold on the match engine chart. Meet or exceed the threshold — the action succeeds. Fall short — possession turns or the action fails.
3
Apply variance events
Certain die results trigger special events — VAR reviews, loose balls, rebounds, bookings, injuries, and rare moments. Structure holds. Narrative emerges.
Example Duel

Winger attempts to enter the box. Box Entry: 24 vs defender's Defending: 19. Differential = +5 modifier.

Die roll: 18 + 5 = 23. Threshold: 20. ✓ Box Entry successful. Shot opportunity created.

Tactics

Formations & Modifiers

Each formation applies flat +2 / −2 modifiers to specific qualities before any duel is resolved. This shapes which actions your team excels at — and which carry more risk.

Formation cards are included in the core game. Each shows the full modifier list and a tactical description.

4-4-2
Balanced
No modifiers — baseline formation
4-3-3
Attack
Scoring+2
Box Entry+2
Get Open+2
Tackling−2
Defending−2
4-5-1
Defend
Tackling+2
Defending+2
Marking+2
Scoring−2
Box Entry−2
3-5-2
Control
Short Pass+2
Medium Pass+2
Creativity+2
Pace−2
Recovery−2
4-2-3-1
Press
Work Rate+2
Anticipation+2
Stamina−2
Long Pass−2
5-3-2
Counter
Pace+2
Long Pass+2
Aerial+2
Short Pass−2
Creativity−2
Last Line

Goalkeepers

Goalkeepers are rated independently across six qualities. When a shot occurs, the match engine determines the shot type — routine or highlight — and the relevant GK quality is tested against the attacking player's scoring quality.

Routine Save
Standard shot on target. The most common GK check.
Highlight Save
Close-range, deflected, or difficult shot. Higher difficulty threshold.
Aerial (GK)
Claiming crosses and set-piece deliveries from the air.
Handling
Secure catches vs parries that create rebounds and second-chance opportunities.
Distribution
A strong distribution roll initiates a counter-attack with a pace bonus.
Penalty Save
Separate resolution system. GK Penalty Save vs attacker's Scoring, with die variance.
Long-form Play

Seasons & Long-form Play

Pitch Invasion is designed for sustained play. A single match tests quality. A full season tests structure, depth, and tactical identity.

  • Home advantage — The home side gains a die modifier on key duels, reflecting crowd pressure and familiarity.
  • Chemistry — Players who consistently start together develop chemistry that improves their paired quality checks.
  • Substitution impact — Stamina degrades in the second half. Substitute players enter with full energy and can shift the game's physical balance.
  • Tactical identity — The formation you choose shapes not just individual matches but how your team accumulates results across a league table.
  • Endurance — High-press formations drain stamina faster. Teams relying on work rate and pressing must manage their squad depth carefully.